![]() ![]() Strongholds act as a key point of defense when they exist, meaning that like your commander, if they fall, it’s mission over.įog of War: Some maps utilize a ‘fog of war’ system. Barracks (and their air and water varieties) can be used to recruit new units to the battlefield. Villages offer gold each round, which can be used to recruit units and use some units’ special abilities. Villages and Barracks: Across each map are strategically scattered points of interest that you can claim and hold. Wargroove also keeps it simple in that the units are identical (except for appearance and lore) across each faction. ![]() While there’s plenty to learn and remember with these units, there is a handy in-game Codex you can reference at any time. ![]() The types of units that are available to you are expanded throughout the story. Units range from basic infantry (Soldiers, Spearmen) to advanced ground units, siege weapons, air units, and ocean units. Each unit also can ‘critical’ their attack, which causes bonus damage when certain conditions are met. The downside to these units? If yours falls, it’s mission failed.Īrmy Units: There are over a dozen units for each faction, each with their own movement rules, strengths, and weaknesses. Understanding each Commander’s Groove is key to success in most battles. Groove is charged over time as well as by actions taken by the commander in battle. Our main heroine’s Groove, for instance, is a large healing aura. These units take a lot less damage, deal a lot more damage, and most importantly, have their own unique ability or ‘Groove’. The map can also be affected by weather, which has further effects on battle.Ĭommander: With some mission exceptions, at the head of each army is a Commander, an ultra-powerful story unit. Some units benefit specifically from certain terrain squares, while others are limited in which terrain they can cross. Terrain boasts different defensive effects, from the high defense but low mobility of the mountains to the reverse on rivers. Map & Terrain : Each map has been specifically created for each mission, and features a variety of terrain. Without being too encyclopedic, here is a brief overview of the various elements of battle. You can fail, of course, or choose to restart your mission, even adjusting the difficulty sliders if you want an easier (or harder) pass through a specific mission. Completing the battle will allow you to continue, and you will earn a ranking based on your performance. The objective is usually to eliminate the enemy commander or their Stronghold, but there will be special missions that ask you to defend villagers, escort units to a specific point on the map, and so on. There is no permanent army or roster of characters behind you to select from, no carryover from one battle to the next.Įach battle begins with a pre-selected set of units, bases, and Commander for each army, and an objective to complete in order to win the battle. Each mission is a battle, complete with dialogue and cutscenes, and it’s key to note that there is no ‘progression’ from battle to battle in the traditional sense. Each story is divided into Acts, Missions, and the occasional Side Mission. The story itself is fairly vanilla, following the adventures of a newly crowned Queen as she seeks to bring about an end to war and general evils while simultaneously ending up in way too many skirmishes along the way. The ‘primary’ story mode – or at least, the first most players will throw themselves into – is the single player story campaign. At times, the difficulty surprised me – and others in the Wargroove community too. This means I knew I was going to be ‘rusty’ and in for a challenge as I acclimated to the genre again. It was, coincidentally, the first video game I ever beat on my own, and left a huge emotional impact on me (I might have gotten a little too immersed in the story.) Yet oddly, I haven’t really felt pulled to other turn-based strategy games in the years since. My first exposure to the strategy RPG genre was Shining Force on the SEGA Genesis. While the title seems to hold up well against critical scrutiny, it might not be in the way you’d expect.Ī little personal background before we begin for context of my review. Their latest video game offering is Wargroove, a top-down strategy game in the style of Advance Wars and similar war-based RPGs. Despite some justifiable criticism for its development schedule for the sci-fi sandbox, Chucklefish has been a steady developer and publisher of high quality retro-styled games. Chucklefish has made a noticeable impact in the indie gaming scene since it first emerged with its pet project, Starbound. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |